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3. Feature List and Plan

Documentation

Version 1.2.0 Beta 1

3. Feature List and Plan

  • Designed for scalability across distributed and parallel computing networks from the ground up.
  • Highly flexible plugin architecture utilizing plugins for the
    • Physical interactions between atomic and molecular entities
    • Traversal of atomic and molecular entities in time and space for the calculation of interactions - allows for multiresolution, hybrid meso-scale/molecular dynamics/quantum mechanics simulations
    • Distribution of work units to compute network nodes
    • Management of entity data in dynamic and static storage
    • Management and presentation of simulation results - both realtime and post-simulation
    • Import and export of entity data from, and to, the various data formats
    • Control of the simulator
  • Atoms and molecules in the simulation space can be powered or simply forced to follow predetermined paths by the simulator - useful for activating motors, modelling dynamic phenomena, or moving molecular tools in to, and out of, molecular work areas, for example. Activators include linear forces, torques, and hard-pathing of atoms and molecules.
  • The workflow of each simulation is scriptable for maximum flexibility and customization. With scripting the user can control
    • Loading of input data
    • Application of pathing instructions to molecular "handles"
    • How many times to repeat a simulation and how to change each repitition - useful for exploring multiple nanosystem alternatives and adjustments in a single simulator run
    • Ordering and parallelization of physical interaction calculations
    • Intermediate and final output of simulation results
    • Intermediate and final output of nanosystem state
    The default scripting language is TCL. Other scripting languages may be added depending on demand.

3.1. NanoHive-1 Version 1.0 - Done

This initial version was targeted for moderate throughput workstation use and supported one single-threaded, local physical interaction plugin at a time.

  • Plugins included with the release:
    • Physical Interaction
      • REBO_MBM - employs the Reactive Empirical Bond Order potential for hydrocarbons
    • Entity Traversal
      • RC_Traverser - default traversal of simulation space
    • Entity Management
      • RAMEntityManager - manages atomic and molecular entities in the computer's RAM
    • Simulation Results
      • MeasurementSetToFile - writes simulation results to a file for further analysis
      • POVRayVideo - generates a series of POVRay scene descriptions which are then rendered into and MPEG video of the simulation
      • NetCDF_DataSet - writes the simulation results as a NetCDF dataset
    • Data Import/Export
      • nanoML_ImportExport - handles nanoML and CML input/output formats
    • Simulation Control
      • ConsoleCommand - control NanoHive-1 from the command line
      • RMI_Control - control NanoHive-1 via RMI - useful for integration with Java front-ends
  • Supported scripting elements
    • NH_Import and NH_Export for data import and export
    • NH_Calculate and NH_ApplyPath for physical interaction and pathing
    • NH_Intermediate and NH_Final for simulation results
  • Tools included with the release:
    • POVRayDataLayer - used in conjuction with the POVRayVideo plugin to generate simulation videos

3.2. NanoHive-1 Version 1.1 - Done

This version expands the capabilities of version 1.0 to better utilize high performance workstations and servers for higher simulation throughput. This version supports running multiple, multi-threaded simulations simultaneously, each able to access multiple Physical Interaction plugins.

This version also adds several plugins to expand the simulator's functionality including quantum mechanics and bond calculation Physical Interaction plugins, a TCP sockets Simulation Control plugin, a multi-file-format Data Import/Export plugin, and an Entity Traversal plugin that sub-divides the simulation space for effective multi-threaded calculation.

User input precipitated the need for a friendlier user interface than the command line (surprise), and an alpha version of HiveKeeper, a GUI for the simulator was created and included with this release.

3.3. NanoHive-1 Version 1.2 - Currently in Beta

This version is fully distributable across computing networks. Due to popular demand, an @home-style distributed computing (DC) client will be made available that people can run on their idle computers. The DC client will enable people to take part in large nanoscale simulations submitted by academic and non-profit organizations. See NanoHive@Home for more details.

3.4. NanoHive-1 Plugin Build-Out

This phase of development will focus on the creation of more plugins, such as reactive molecular dynamics plugins covering many more atom types, and a non-equilibrium Green's function (NEGF) plugin to calculate current, voltage, and resistance (IVR) characteristics of nanodevices.

3.5. NanoHive-1 HiveArena

Remember Core Wars? In Core Wars you wrote machine code programs that tried to destroy/over-write other programs in silent battle. The idea with HiveArena is that contestants create nano-bots that fight it out to the end. The battle space is the NanoHive-1 simulation space, and the processing power to compute bouts would come from participating contestant universities or organizations, and the @home DC client force.


Last Modified: 5/17/2006